Most Value Play: How does gamification support learning and increase motivation?
When teachers are introduced to gamification, the first thing that comes to mind are the familiar game elements: points, badges,…
When teachers are introduced to gamification, the first thing that comes to mind are the familiar game elements: points, badges,…
The study, Comics as a Gateway to Reading, examines how the regular availability of printed reading material in the home…
The intervention study on literacy skills and interest in reading (LuKiVa) examines how the use of the dialogic reading method…
Launched in October 2025, ExQuMe (Experiental Quantum Mechanic) is a new Erasmus+-funded European project that aims to innovate quantum mechanics…
The MUREA Symposium, held on Monday, August 18, in Turku, brought together researchers to discuss the future of reading development…
In August 2024, a research article written in collaboration with TRILA researchers was published in the journal Research in Developmental…